If you haven’t noticed, multi-touch is all the rage these days. From iPhone’s slick interface and gestures, to all the laptops and netbooks that are trying to get in on the game, not to mention Microsoft’s “subtle” approach to the issue with their Surface idea. Then there’s also multi-touch for desktops, and as always the case with any sort of rush to adopt new technology, most do it the wrong way — by adding multi-touch to the desktop monitor. Sure, it’s easy to slap a capacitive panel on an LCD and call it a day, but that’s not gonna work in the long run. How long do you think you can sit with your arm stretched all the way to the monitor (if you can even reach it comfortably), not to mention your hand obstructing the screen?
That’s why I’m glad to see that at least some people are still trying to think outside the box. Like take R. Clayton Miller for example, who came up with the 10/GUI concept multi-touch interface for a desktop. The idea in a nutshell is to separate the multi-touch surface from the screen and put it on the table in front of the user, like a keyboard or a mouse.

Multi-touch control surface
Right away this is smart in two ways: 1) it uses a familiar control metaphor — controlling the UI on screen through controllers on the table, instead of directly on the screen; 2) it puts the control surface in a comfortable location and without obstructing the screen. Read more »